bruton stroube presents

Motion

Unified Vision From Boards to Broadcast

Our Motion production squad is comprised of visual problem solvers, planners and ass-busters who prioritize imagery and narrative above all else. The full-time core team sticks together to be nimble for smaller jobs, or splits up to lead multiple units on more complex gigs.

One lion is great, but five lions form like Voltron to deal with problems at scale. We strive to provide a unified vision that’s consistent from pre-production to color and sound design. We exist to serve the creative and relieve the stress from our clients.

American Association of Orthodontist

Serial Straightener

Ameren MissouriAmeren Illinois

Mechanic Marvin

STL City

Inaugural Jersey Reveal

Pfizer

It's Showtime

Bad Boy Mowers

American Made

Cardinals Checking

Bad Boy Mowers

The Reason

Lions Choice

Tasting Is Believing

Sk8 Liborius

Ameren Illinois

Ameren Energy: Super Hero // Director's Cut

Dreamfields

The Dream is Real

Ameren Missouri

Ameren Energy: Little League

Spectracide

Spectracide Reading Reaper

The A-Team

Our Directors

It’s not often that the first remark about a director is how easy they are to work with. That’s not the case with our directors either, but they’re not the worst. JK.

WE'RE A TIGHT KNIT FAMILY

The Full-Time Crew

Our Motion production squad is comprised of visual problem solvers, planners and ass-busters who prioritize imagery and narrative above all else. The full-time core team sticks together to be nimble for smaller jobs, or splits up to lead multiple units on more complex gigs. One lion is great, but five lions form like Voltron to deal with problems at scale.

We strive to provide a unified vision that’s consistent from pre-production to color and sound design. We exist to serve the creative and relieve the stress from our clients.

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TYPE-A IS BUILT IN TO OUR DNA

6 Producers

Any production, regardless of size, is just big jigsaw puzzle...flying through the air, on a ship in the ocean during a typhoon. Our producers are well versed at gathering all those flying permits, talent, crew, locations, animals, trainers, meals, and organizing them all neatly so our productions run like well oiled, efficient machines.

if you build it...

Rigging and Set Building

Growing real grass and building a back yard in studio, making water fly through the air in a perfect spiral, scalp a tree and rebuild it so a squirrel can run up it...these are things we solve on a regular basis.

Heart of a Bad Boy
Case Study — Stills + Motion

Heart of a Bad Boy

Explore Heart of a Bad Boy
Spectracide
Case Study — Stills + Motion

Spectracide

Explore Spectracide
Hockeytown USA
Case Study — Motion

Hockeytown USA

Explore Hockeytown USA

We are strongly rooted in classic storytelling and high-end production while always looking for new ways to reach audiences across evolving formats. How can we help?

THE FINAL COUNTDOWN

Post-Production

Our growing Post facility houses our team of editors, sound designers and VFX artists— basically all the tools you need to finish your piece. These folks will chop, polish, enhance, and ENHANCE 'til your heart’s content, and they’ll probably serve you a cortado while you wait.

THE SUITE SOUNDS OF SCIENCE…

Sound and Original Music

The final leg of sound mountain. For us, this process is as much about delivering a clean soundtrack as it is about contributing sound that has meaning. Foley can define a character. Music can reveal a mystery and smooth dialogue will make sure everyone understands the punchline.

MAKING THINGS OUT OF NO-THINGS

3D & Visual Effects

Have you ever danced with the devil in the pale moonlight of the Kadingir Sanctum? Well, our VFX lead designed that lighting for the latest Doom game (and yes, we obviously know there’s not really moonlight in the Sanctum). Years of experience in big video games and big animated features (think How To Train Your Dragon, The Book of Life) have put our small VFX department in a league with the big dogs. But in order to hang, we know we have to be able to scale with the project; we’ve got connections all over the globe with riggers, modelers, and animators, so we can build the squad to fit the game.

Studio

2301 Locust Street St. Louis, MO 63103

+1 314 241 6665