When Brian set out to put our new render engine through its paces, we didn’t know he would take us deep into the mountains on a 4×4 access road. We’re always on the lookout for tools that enhance (read: speed up) our workflow and we’ve had our eyes on these bits for quite a while. Enter Quixel and Redshift.
Brian tapped into the Quixel Megascans library of nature assets (see the vegetation, rocks, trees etc) and combo’ed that with Quixel Suite 2 which allows for really detailed (and crazy fast) texturing tools via Photoshop.
After our friend Dave Owen from Bend Reality Studios did the vehicle modeling, Brian was able to texture, light and render the animations and stills. Using Redshift as the rendering engine, we only needed one computer for all the renders and each frame only took around 6 minutes. Brian then turned it over to Andy for a quick edit and Steve layered in audio. Swing by the Portfolio to see the stills in the high resolution they deserve.